A Trendy Facebook Marketing Technique: Emoji

Emoji’s has been a trendy topic for a lot of online marketers looking to get a bit of attention that ...

King sees strong revenue growth for Q3 and celebrates 5 years of Candy Crush on mobile

The Candy Crush franchise has reportedly cleared over $2.73 billion downloads since they first released back in April of 2017. ...

The value of the Exchange Market

With successful RPG games reaching the 3 to 4 even 5 year lives operations mark, designers are left with not ...

How Captain Tsubasa’s Tatakae Dream Team incorporates skills into their gacha

Captain Tsubasa Tatakae Dream Team  (キャプテン翼 ~たたかえドリームチーム~) was released back in June of 2017 and ever since its release it’s ...

Facebook Instant games introduce new monetization mechanics to their platform

After a year in Launch, Facebook Instant Game Platform have begun testing different techniques in monetizing their platform. The current ...

Facebook Instant Games Initiative

On May 10, 2017, Facebook released their mobile gaming platform, Facebook Instant Games.  This will be Facebook’s first? proper attempt ...

Lineage II Revolution: The first viable auto play MMO

As auto play become a norm in any mobile rpg game, Netmarble has taken Lineage II Revolution to the next ...

Game Development Cost continue to rise

Its no secret that the cost of developing successful titles are increasing but the question is at what rate are ...

Pocket Gamer Biz announces Top 50 Mobile game developers

Pocket Gamer Biz announces 2017 top mobile game developer and it comes as no surprise that Supercell takes the top ...

Retention Based Gacha

Utilizing Gacha for Engagement Gacha is a monetization model that has withstanded the test of time and probably will continue ...